Rules and Character Creation

We will be using the Mutants & Masterminds (M&M) ruleset for the game. It’s a d20 Open Gaming License (OGL) game. Basically, this means it’s roughly the same ruleset as D&D 3.5 or Pathfinder. The biggest difference is the attributes; instead using 10 for the human average, it uses 0 (and is scaled appropriately from there.) It’s a minor simplification to the statistics, and, after all, we’re more interested in the bonuses anyway, so it’s not a major change to adapt to. I’ll be picking up a copy of the full rulebook, but there’s an online System Resource Document (SRD) available that will explain the rules fairly well. There’s also a fillable PDF version of the 3rd edition Character Sheet (a copy has been put into the “Media Library” section of this site.)

Character creation is detailed on the SRD; we’ll be making Power Level 10 characters, which translates to 150 Character Points. These points are used to buy everything from skills (1 point per 2 ranks) to attributes (2 per rank) to powers (variable costs). There’s a lot of flexibility within each power, so if you’re looking for something in particular, let me know, and we can figure out how best to make it work. I highly recommend looking at the Character Archetypes for suggested builds; it’s a good place to start from and modify, while having a rough template for a well-rounded character.

Rules and Character Creation

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